Generalized Weighted Path Consistency for Mastering Atari Games

Dengwei Zhao · Shikui Tu · Lei Xu

Great Hall & Hall B1+B2 (level 1) #1426
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Thu 14 Dec 3 p.m. PST — 5 p.m. PST

Abstract: Reinforcement learning with the help of neural-guided search consumes huge computational resources to achieve remarkable performance. Path consistency (PC), i.e., $f$ values on one optimal path should be identical, was previously imposed on MCTS by PCZero to improve the learning efficiency of AlphaZero. Not only PCZero still lacks a theoretical support but also considers merely board games. In this paper, PCZero is generalized into GW-PCZero for real applications with non-zero immediate reward. A weighting mechanism is introduced to reduce the variance caused by scouting's uncertainty on the $f$ value estimation. For the first time, it is theoretically proved that neural-guided MCTS is guaranteed to find the optimal solution under the constraint of PC. Experiments are conducted on the Atari $100$k benchmark with $26$ games and GW-PCZero achieves $198\%$ mean human performance, higher than the state-of-the-art EfficientZero's $194\\%$, while consuming only $25\\%$ of the computational resources consumed by EfficientZero.

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