Phase-DGS: Phase-Guided Dynamic Gaussian Splatting from Unsynchronized Multi-view Video
Abstract
Spatiotemporal scene reconstruction with Dynamic Gaussian Splatting (DGS) fundamentally depends on perfect temporal synchronization across all cameras, an assumption rarely achievable in practice. Industry-standard synchronization requires expensive specialized hardware and complex setup, while data-driven alternatives including audio-based alignment, geometry matching, and pose tracking remain limited by restrictive environmental or scene-specific assumptions. To overcome these limitations, we propose Phase-DGS, a framework that replaces conventional timestamps with a semantic phase representing each frame's inherent state within the underlying motion cycle. Frames capturing the same motion state share the same phase regardless of which camera records them or when, naturally establishing spatiotemporal correspondence across unsynchronized cameras. We validate Phase-DGS under temporal offsets, frame drops, and camera freezes, achieving up to +8.5 dB PSNR improvement over baselines while enabling seamless integration with existing DGS backbones including RealTime-4DGS and FreeTimeGS.