WorldComposer: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation
Abstract
Learning robust robot policies in real-world environments requires diverse data augmentation, yet scaling real-world data collection is costly due to the need for acquiring physical assets and reconfiguring environments. Therefore, augmenting real-world scenes into simulation has become a practical augmentation for efficient learning and evaluation. We present WorldComposer, an automated generative Real2Sim2Real framework that maps real-world panoramas into high-fidelity, task-ready simulation environments and further synthesizes diverse Digital Cousins through scene and object variations. Combined with high-quality physics engines and realistic assets, WorldComposer supports interactive manipulation across rigid, articulated, and deformable objects. Additionally, we incorporate multi-room stitching to construct consistent large-scale environments for long-horizon tasks. Experiments demonstrate a strong sim-to-real correlation validating our platform's fidelity, and show that extensively scaling up data generation leads to significantly better generalization to unseen scene and object variations, demonstrating the effectiveness of Digital Cousins for generalizable robot learning and evaluation.