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How Players Speak to an Intelligent Game Character Using Natural Language Messages

Katja Hofmann

Abstract

Speaker

Katja Hofmann

Katja Hofmann

Dr. Katja Hofmann is a Principal Researcher at the [Game Intelligence](http://aka.ms/gameintelligence/) group at [Microsoft Research Cambridge, UK](https://www.microsoft.com/en-us/research/lab/microsoft-research-cambridge/). There, she leads a research team that focuses on reinforcement learning with applications in modern video games. She and her team strongly believe that modern video games will drive a transformation of how we interact with AI technology. One of the projects developed by her team is [Project Malmo](https://www.microsoft.com/en-us/research/project/project-malmo/), which uses the popular game Minecraft as an experimentation platform for developing intelligent technology. Katja's long-term goal is to develop AI systems that learn to collaborate with people, to empower their users and help solve complex real-world problems. Before joining Microsoft Research, Katja completed her PhD in Computer Science as part of the [ILPS](https://ilps.science.uva.nl/) group at the [University of Amsterdam](https://www.uva.nl/en). She worked with Maarten de Rijke and Shimon Whiteson on interactive machine learning algorithms for search engines.
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