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Session

Track 4 Session 1

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Tue 10 Dec. 10:05 - 10:20 PST

Oral
Updates of Equilibrium Prop Match Gradients of Backprop Through Time in an RNN with Static Input

Maxence Ernoult · Julie Grollier · Damien Querlioz · Yoshua Bengio · Benjamin Scellier

Equilibrium Propagation (EP) is a biologically inspired learning algorithm for convergent recurrent neural networks, i.e. RNNs that are fed by a static input x and settle to a steady state. Training convergent RNNs consists in adjusting the weights until the steady state of output neurons coincides with a target y. Convergent RNNs can also be trained with the more conventional Backpropagation Through Time (BPTT) algorithm. In its original formulation EP was described in the case of real-time neuronal dynamics, which is computationally costly. In this work, we introduce a discrete-time version of EP with simplified equations and with reduced simulation time, bringing EP closer to practical machine learning tasks. We first prove theoretically, as well as numerically that the neural and weight updates of EP, computed by forward-time dynamics, are step-by-step equal to the ones obtained by BPTT, with gradients computed backward in time. The equality is strict when the transition function of the dynamics derives from a primitive function and the steady state is maintained long enough. We then show for more standard discrete-time neural network dynamics that the same property is approximately respected and we subsequently demonstrate training with EP with equivalent performance to BPTT. In particular, we define the first convolutional architecture trained with EP achieving ∼ 1% test error on MNIST, which is the lowest error reported with EP. These results can guide the development of deep neural networks trained with EP.

Tue 10 Dec. 10:20 - 10:25 PST

Spotlight
Legendre Memory Units: Continuous-Time Representation in Recurrent Neural Networks

Aaron Voelker · Ivana Kajić · Chris Eliasmith

We propose a novel memory cell for recurrent neural networks that dynamically maintains information across long windows of time using relatively few resources. The Legendre Memory Unit~(LMU) is mathematically derived to orthogonalize its continuous-time history -- doing so by solving $d$ coupled ordinary differential equations~(ODEs), whose phase space linearly maps onto sliding windows of time via the Legendre polynomials up to degree $d - 1$. Backpropagation across LMUs outperforms equivalently-sized LSTMs on a chaotic time-series prediction task, improves memory capacity by two orders of magnitude, and significantly reduces training and inference times. LMUs can efficiently handle temporal dependencies spanning $100\text{,}000$ time-steps, converge rapidly, and use few internal state-variables to learn complex functions spanning long windows of time -- exceeding state-of-the-art performance among RNNs on permuted sequential MNIST. These results are due to the network's disposition to learn scale-invariant features independently of step size. Backpropagation through the ODE solver allows each layer to adapt its internal time-step, enabling the network to learn task-relevant time-scales. We demonstrate that LMU memory cells can be implemented using $m$ recurrently-connected Poisson spiking neurons, $\mathcal{O}( m )$ time and memory, with error scaling as $\mathcal{O}( d / \sqrt{m} )$. We discuss implementations of LMUs on analog and digital neuromorphic hardware.

Tue 10 Dec. 10:25 - 10:30 PST

Spotlight
Point-Voxel CNN for Efficient 3D Deep Learning

Zhijian Liu · Haotian Tang · Yujun Lin · Song Han

We present Point-Voxel CNN (PVCNN) for efficient, fast 3D deep learning. Previous work processes 3D data using either voxel-based or point-based NN models. However, both approaches are computationally inefficient. The computation cost and memory footprints of the voxel-based models grow cubically with the input resolution, making it memory-prohibitive to scale up the resolution. As for point-based networks, up to 80% of the time is wasted on dealing with the sparse data which have rather poor memory locality, not on the actual feature extraction. In this paper, we propose PVCNN that represents the 3D input data in points to reduce the memory consumption, while performing the convolutions in voxels to reduce the irregular, sparse data access and improve the locality. Our PVCNN model is both memory and computation efficient. Evaluated on semantic and part segmentation datasets, it achieves much higher accuracy than the voxel-based baseline with 10× GPU memory reduction; it also outperforms the state-of-the-art point-based models with 7× measured speedup on average. Remarkably, the narrower version of PVCNN achieves 2× speedup over PointNet (an extremely efficient model) on part and scene segmentation benchmarks with much higher accuracy. We validate the general effectiveness of PVCNN on 3D object detection: by replacing the primitives in Frustrum PointNet with PVConv, it outperforms Frustrum PointNet++ by 2.4% mAP on average with 1.5× measured speedup and GPU memory reduction.

Tue 10 Dec. 10:30 - 10:35 PST

Spotlight
Neural Networks with Cheap Differential Operators

Tian Qi Chen · David Duvenaud

Gradients of neural networks can be computed efficiently for any architecture, but some applications require computing differential operators with higher time complexity. We describe a family of neural network architectures that allow easy access to a family of differential operators involving \emph{dimension-wise derivatives}, and we show how to modify the backward computation graph to compute them efficiently. We demonstrate the use of these operators for solving root-finding subproblems in implicit ODE solvers, exact density evaluation for continuous normalizing flows, and evaluating the Fokker-Planck equation for training stochastic differential equation models.

Tue 10 Dec. 10:35 - 10:40 PST

Spotlight
Sequential Neural Processes

Gautam Singh · Jaesik Yoon · Youngsung Son · Sungjin Ahn

Neural Processes combine the strengths of neural networks and Gaussian processes to achieve both flexible learning and fast prediction in stochastic processes. However, a large class of problems comprise underlying temporal dependency structures in a sequence of stochastic processes that Neural Processes (NP) do not explicitly consider. In this paper, we propose Sequential Neural Processes (SNP) which incorporates a temporal state-transition model of stochastic processes and thus extends its modeling capabilities to dynamic stochastic processes. In applying SNP to dynamic 3D scene modeling, we introduce the Temporal Generative Query Networks. To our knowledge, this is the first 4D model that can deal with the temporal dynamics of 3D scenes. In experiments, we evaluate the proposed methods in dynamic (non-stationary) regression and 4D scene inference and rendering.

Tue 10 Dec. 10:40 - 10:45 PST

Spotlight
Deep Equilibrium Models

Shaojie Bai · J. Zico Kolter · Vladlen Koltun

We present a new approach to modeling sequential data: the deep equilibrium model (DEQ). Motivated by an observation that the hidden layers of many existing deep sequence models converge towards some fixed point, we propose the DEQ approach that directly finds these equilibrium points via root-finding. Such a method is equivalent to running an infinite depth (weight-tied) feedforward network, but has the notable advantage that we can analytically backpropagate through the equilibrium point using implicit differentiation. Using this approach, training and prediction in these networks require only constant memory, regardless of the effective “depth” of the network. We demonstrate how DEQs can be applied to two state-of-the-art deep sequence models: self-attention transformers and trellis networks. On large-scale language modeling tasks, such as the WikiText-103 benchmark, we show that DEQs 1) often improve performance over these state- of-the-art models (for similar parameter counts); 2) have similar computational requirements to existing models; and 3) vastly reduce memory consumption (often the bottleneck for training large sequence models), demonstrating an up-to 88% memory reduction in our experiments. The code is available at https://github.com/locuslab/deq.