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Workshop
Fri Dec 11 08:00 AM -- 07:15 PM (PST)
Object Representations for Learning and Reasoning
William Agnew · Rim Assouel · Michael Chang · Antonia Creswell · Eliza Kosoy · Aravind Rajeswaran · Sjoerd van Steenkiste





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Recent advances in deep reinforcement learning and robotics have enabled agents to achieve superhuman performance on a variety of challenging games and learn complex manipulation tasks. While these results are very promising, several open problems remain. In order to function in real-world environments, learned policies must be both robust to input perturbations and be able to rapidly generalize or adapt to novel situations. Moreover, to collaborate and live with humans in these environments, the goals and actions of embodied agents must be interpretable and compatible with human representations of knowledge. Hence, it is natural to consider how humans so successfully perceive, learn, and plan to build agents that are equally successful at solving real world tasks.
There is much evidence to suggest that objects are a core level of abstraction at which humans perceive and understand the world [8]. Objects have the potential to provide a compact, casual, robust, and generalizable representation of the world. Recently, there have been many advancements in scene representation, allowing scenes to be represented by their constituent objects, rather than at the level of pixels. While these works have shown promising results, there is still a lack of agreement on how to best represent objects, how to learn object representations, and how best to leverage them in agent training.
In this workshop we seek to build a consensus on what object representations should be by engaging with researchers from developmental psychology and by defining concrete tasks and capabilities that agents building on top of such abstract representations of the world should succeed at. We will discuss how object representations may be learned through invited presenters with expertise both in unsupervised and supervised object representation learning methods. Finally, we will host conversations and research on new frontiers in object learning.

Introduction
Keynote: Elizabeth Spelke (Talk)
Learning Object-Centric Video Models by Contrasting Sets (Lightning)
Structure-Regularized Attention for Deformable Object Representation (Lightning)
Learning Long-term Visual Dynamics with Region Proposal Interaction Networks (Lightning)
Self-Supervised Attention-Aware Reinforcement Learning (Lightning)
Emergence of compositional abstractions in human collaborative assembly (Lightning)
Semantic State Representation for Reinforcement Learning (Lightning)
Odd-One-Out Representation Learning (Lightning)
Word(s) and Object(s): Grounded Language Learning In Information Retrieval (Lightning)
Discrete Predictive Representation for Long-horizon Planning (Lightning)
Dynamic Regions Graph Neural Networks for Spatio-Temporal Reasoning (Lightning)
Dexterous Robotic Grasping with Object-Centric Visual Affordances (Lightning)
Understanding designed objects by program synthesis (Lightning)
Learning Embeddings that Capture Spatial Semantics for Indoor Navigation (Lightning)
Poster Session A in GatherTown (Poster Session)
Panel Discussion
Break in GatherTown (Break)
Invited Talk: Jessica Hamrick (Talk)
Invited Talk: Irina Higgins (Talk)
Invited Talk: Sungjin Ahn (Talk)
Contributed Talk : A Symmetric and Object-Centric World Model for Stochastic Environments (Talk)
Contributed Talk : OGRE: An Object-based Generalization for Reasoning Environment (Talk)
Invited Talk: Wilka Carvalho (Talk)
Break in GatherTown (Break)
Invited Talk: Renée Baillargeon (Talk)
Invited Talk: Dieter Fox (Talk)
Contributed Talk : Disentangling 3D Prototypical Networks for Few-Shot Concept Learning (Talk)
Contributed Talk : Deep Affordance Foresight: Planning for What Can Be Done Next (Talk)
Contributed talk : Estimating Mass Distribution of Articulated Objects using Non-prehensile Manipulation (Talk)
Panel
Concluding Remarks
Poster Session B in GatherTown (Poster Session)